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Code City: Programming with micro:bit
In this contribution you will find a practice booklet to learn to program with the BBC micro:bit. This booklet was compiled as part of the Code City project in which students learn to code.
Code City is realized by District09 , Fyxxi …
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Planning an excursion: Learning path for tourism
This learning path has the (possible) output of conducting an excursion. But you can also use this contribution as a regular exercise for the Tourism course, without actually conducting an excursion.
The learning path consists of:
- an introduction, …
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Learn to draw with SketchUp 3D: Presentation
In this Prezi presentation you will learn more about the Sketchup 3D drawing program and how you can get started with it. Includes, among other things:
- what is SketchUp;
- what is 3D drawing;
- introduction to SketchUp;
- menu bar;
- to practice; …
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Game Master: Educational games
On the GameMeester website you will find the following games:
- practice mouse skills;
- app to practice latin inflections;
- app to practice spelling;
- letter recognition app;
- ...
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Tutorial for Marvel: App design
Marvel is a design platform that turns a mock-up into interactive mobile experiences, all without coding. The end result is a prototype that looks and feels just like the real thing, but takes minutes to make instead of days and weeks.
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Final project: Learning to program and code
If you have followed all the previous learning paths, you can get started here to create a final project.
You will get to know the process of designing, developing and presenting new projects.
First, you study some sample projects. Then you will …
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The counter loop: Learning to program and code
The learning path focuses on using for loops, the counter loop.
In the first lesson you will learn to use an ascending variable to solve more complicated code puzzles.
In the second lesson you will practice using the counter loop. You try to complete …Translated by
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Variables: Learning to program and code
This learning path focuses on the use of variables.
In the first lesson you will practice variables in Sprite Lab.
In the second lesson, you explore repetitive designs using variables. You will discover how the variables code is easier to write and …Translated by
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Features: Learn to program and code
In the learning path you will discover that functions can be useful.
You use certain functions at the artist for this. Then you get to work with other types of functions to help the farmer harvest his crops.
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Conditionals 2: Learning to program and code
The learning path teaches you to work with conditionals.
In the first lesson, you help the farmer fill holes and dig soil, even if they don't know the size of the holes or the height of the mounds of soil. To solve the coding puzzles, use a loop. …
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Conditionals 1: Learning to program and code
The learning path focuses on the use of conditionals.
In the first two lessons you will practice concepts with which you will gain experience working with conditionals.
In the latter you code with conditionals. You write code that responds to the …
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Loops: Learning to program and code
In the learning path you will discover how loops work.
In the first lesson, you'll use loops to help the Star Wars character BB-8 move efficiently through a maze.
The second lesson builds on the understanding of loops. You create unique works of art …Translated by
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