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Learning Bridge 2.0: Project InnoVET XR
It is not always easy to teach students good first aid skills. Through this project, students can get to know these skills in a safe virtual environment and practice them independently with an evaluation at the end of the journey. Ultimately, this …
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Online versus real live coaching on a healthy lifestyle: Bachelor's thesis
This bachelor's thesis examines the difference between real live and online coaching if you want to achieve a healthy lifestyle.
Taking care of body and mind is important to counteract negative consequences. Despite the many attempts by fitness, …
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SDGs, Towards 2030: Game Shape
The environment and sustainability can no longer be ignored from current events. The SDGs or sustainable development goals provide a framework to set us on track towards a sustainable society. What are the SDGs and how can each of us …
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Tangible material -
Save our planet: Game
Save our Planet on climate and sustainability issues is developed by VIVES. It exists as a board game, but can also be played online.
By the way, do you know how much food is wasted, which European country has the largest ecological footprint per …
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Tangible material (7) -
Let the sea level rise in Google Earth
On the basis of this instruction you can a teacher make the sea level rise in Google Earth.
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VideoTeacher, Other -
Nutrition and eating behavior: Learning path
The nutrition learning track is a practical instrument that supports school teams in completing and coordinating their health education on the theme of nutrition. You can use the learning path to select and check lesson contents and teaching …
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Reflection: Guidance
This guideline contains background information about the importance of reflecting, the reflection cycle of Korthagen, dimensions of reflection and guiding questions to pursue in-depth reflection.
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Downloadable resource (24)Teacher