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Open an AI art gallery!
You may have heard of artificial intelligence. Smart computers that make cars drive by themselves, smart garbage cans that can sort themselves completely, facial recognition with cameras… These smart computers imitate humans and we call them …
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AI & ART: Unleash your lyrical Picasso
In this educational AI project we will make art with artificial intelligence. Not by complicated techniques and calculations, but by typing in a simple sentence. In this way you dive into the 'imagination' (latent space) of artificial …
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Educational Robotics and Programming: Workshops
Nooby.tech offers STEM, educational robotics and programming workshops for children from kindergarten through high school. We bring everything necessary and provide fun and exciting lessons. The program is adapted to the age of the participants …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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AI At School: Social robot
Dwengo's social robot is a cross-curricular STEM project for the first and second stage of secondary education. In a number of modules, students get to work designing, programming and building their own social robot.
Students think about how their …
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Piskel: Online sprite and pixel art editor
Piskel is a free online editor for animated sprites and pixel art. This desktop and web application lets you create pixel art and animated sprites similar to the sprites used in old 2D games.
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STEM computer: Computational thinking
Here you will find various ready-made STEM activities in which computational thinking plays an important role.
The activities are aimed at all primary school pupils, from the oldest nursery to the sixth grade and the first stage of secondary …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Math The Memory: Create your own memory game
Create and play your own memory game online.
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Dwengo: Getting started with teaching materials about AI and STEM
Are you already getting started with computer science and technology in the classroom? Dwengo vzw gives you the necessary support. The teaching packages are user-friendly, socially relevant, scientifically substantiated and inclusive.
Dwengo vzw has …
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MyProwise: Teaching material for all ages, teaching methods and disciplines
MyProwise contains teaching material for all ages, teaching methods and disciplines.
Weekly new ready-to-use lessons, developed by selected teachers who create lessons for Prowise. From individual lessons focused on a field or theme to lesson series …
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CodeChildren: Children learn to program
Codekinderen is a learning platform of the Dutch CodeKlas foundation. The foundation's mission is to make teachers and students digitally literate, with computational thinking in particular.
On the platform you will find inspiring lesson examples that …
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