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Using OctoStudio to remotely control a micro:bit Maqueen robot
With this project you program the Maqueen robot using a micro:bit so that you can control it wirelessly with OctoStudio on a smartphone or tablet. Follow the learning path step by step.
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Program drawings with SVG
In this series of exercises from CoderDojo Waregem on Dodona , students learn to code an SVG file of a Yin-Yang symbol with a 0 and 1. This is the symbol of the organization CoderDojo, where volunteers organize coding lessons worldwide.
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Temperature control setup: Learning path
This digital learning path contains exercises about temperature control. The exercises are based on the setup about temperature control. You can also find these assignments as downloadable teaching materials .
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Hydraulics: Webquest
The end goal of this assignment is for the students to build a hydraulic crane/robot arm using syringes.
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Programming with LEGO MINDSTORMS: Learning Path
This learning path covers several aspects:
- parts of a robot;
- build a LEGO MINDSTORMS EV3;
- introduction to the EV3 Classroom;
- the first assignments;
- EV3 Rally Final.
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Sensors and Actuators: Theory and Assignments
Theoretical explanation and exercises about sensors, actuators and the application of these systems in a production automation.
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Free Albert Einstein: Eduscape on Energy
Albert Einstein has been arrested by the secret police. You can free him by cracking the code. Solve questions about energy, batteries and circuits and get a piece of the code every time.
This assignment is in line with theme 3 (mighty powerful) of …
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Final project: Learning to program and code
If you have followed all the previous learning paths, you can get started here to create a final project.
You will get to know the process of designing, developing and presenting new projects.
First, you study some sample projects. Then you will …
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The counter loop: Learning to program and code
The learning path focuses on using for loops, the counter loop.
In the first lesson you will learn to use an ascending variable to solve more complicated code puzzles.
In the second lesson you will practice using the counter loop. You try to complete …Translated by
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Variables: Learning to program and code
This learning path focuses on the use of variables.
In the first lesson you will practice variables in Sprite Lab.
In the second lesson, you explore repetitive designs using variables. You will discover how the variables code is easier to write and …Translated by
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Features: Learn to program and code
In the learning path you will discover that functions can be useful.
You use certain functions at the artist for this. Then you get to work with other types of functions to help the farmer harvest his crops.
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Conditionals 2: Learning to program and code
The learning path teaches you to work with conditionals.
In the first lesson, you help the farmer fill holes and dig soil, even if they don't know the size of the holes or the height of the mounds of soil. To solve the coding puzzles, use a loop. …
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