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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
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The reading calendar of Everyone Reads
With this reading calendar, your next school year will be a reading party. From September to August you will find all important literary dates and reading promotion campaigns and book tips at theme days for different ages up to 18 years. An ideal …
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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InScreen: Method example
As a teacher of visual arts, visual arts education or visual arts, are you sometimes a bit searching? How exactly do I apply the new curriculum? How do I best learn the visual aspects/building blocks? How do I evaluate or consider art? The …
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VEX EXP: Metal-based robot construction kit
The VEX EXP Education Kit is designed for teaching STEM fundamentals. The package includes educational robots with the latest technology, sensors and metal construction to teach STEM concepts. The package immerses students in the world of …
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Safe on the internet: Learn to recognize phishing
Cybercriminals are becoming increasingly smarter, making phishing, for example, increasingly difficult to recognize. Fortunately, there are some basic rules you can follow and practice your mindfulness. That is why Beego put together a book with …
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Jungle Web: Game about Internet use
Jungle Web is an educational game to play with the whole family. Speed, observation and knowledge of safe and responsible internet use are central to the game.
Jungle Web uses playing cards, symbols, challenges and questions to stimulate a positive …Translated by
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#Flashtag: Party game
Informative and cooperative board game about safe internet use.
The following topics are covered:
- privacy,
- cyberbullying,
- communication,
- online challenges,
- online sexuality,
- gaming.
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Control a wheelchair with your eyes: STEM project
Have your students design a device to control a wheelchair with their eyes.
Your students first discover the electricity in an eye and create the necessary electronic circuits themselves so that they are able to measure it. Then they learn to program …
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