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Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
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Tangible material (3) -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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14-herd18: Educational film WOI on tablet
The goal of the educational project is to provide teachers and students on the basis of preparation in the classroom provide an overview of what's left WOI is present in Flanders and make them eager to plan a trip. The young people in the …
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Tangible materialOrganisation, company, NPO