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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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14-herd18: Educational film WOI on tablet
The goal of the educational project is to provide teachers and students on the basis of preparation in the classroom provide an overview of what's left WOI is present in Flanders and make them eager to plan a trip. The young people in the …
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The library of rescued memories: CD-ROM with exhibition panels
Centropa collected and digitized photos and interviews of 70 Jews from all over Europe who experienced the war. Their story is told in this exhibition with more than 110 posters and panels. The photos and testimonials are organized by country and …
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Tangible materialOrganisation, company, NPO