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Kikkerbecool: Board game to practice social skills
Kikkerbecool is an exciting board game in which the players discuss different skills with each other:
- social skills,
- good manners,
- stand up for yourself,
- deal with bullying and teasing.
While the children cheerfully discuss all kinds of …
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Is that WEIRD?: Board game about mental wellbeing, disability and diversity
Mental vulnerability and limitations are themes that are not easy to discuss and can be stigmatized. The stubborn board game Is that WEIRD? helps break through these barriers. Children are stimulated by the game to engage in conversation, so that …
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Question Volcano: Playing with 36 philosophical themes
Question Volcano is a cooperative game that encourages creative, critical and problem-solving thinking in the classroom or at home. Players explore surprising images and are challenged to make creative connections. Question Volcano contains 36 …
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(TA) ALIENS: Board game around language and spelling
On the basis of the aliens the children learn games or practice new vocabulary.
The learning content is tailored to the different curricula but not method-related.
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Il était une fois: Writing stories in a playful way
Il était une fois was developed as part of Lien De Koninck's master thesis for the Communication and Media Design programme. In this educational game, the players go in search of the magical volcano and make sure that the storybook is filled …
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Blueland-Geelland: Diversity simulation game
Blauwland-Geelland is a diversity simulation game for children aged 8 to 12.
The game encourages two groups to discover each other's habits, customs, rituals and agreements.
The players are divided into 2 groups: Blueland and Yellowland. Each …
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Canon of the Bible: Card game
A card game in the form of a canon, that the key people and events (windows) placed on a timeline. It gives a complete picture of biblical history.
There are 50 cards with a window and a brief explanation.It can be played in different ways: …
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Tangible material (5)Teacher -
Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
Tangible material (29)Other function