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Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
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Tangible material (5)Teacher -
Foreign language education, from research to practice
Anyone who teaches German, English, French, Spanish or NT2 will certainly know these questions:
- How does the dynamic between knowledge and skills work? How do you stimulate automation?
- How useful is grammar? How do you determine the right dose …
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Noël sous le regard des peintres
Noël sous le regard des peintres , Éliane Gondinet-Wallstein, Paris, Mame, 2016.
In this large-format art book about Christmas, the French art historian Éliane Gondinet-Wallstein presents and interprets some thirty paintings about the birth of …
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Tangible materialTeacher -
French unmasked # starters: A remedial program for students with language or learning problems
Frans is unmasked is a remedial program for students with language or learning problems.
The package consists of 42 memo cards, an exercise book with a correction key and a manual. The exercise book is logopedically structured and contains all the …
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Tangible material (8)Other function -
Play, move, create in Dutch: 60 language games
The activities in this book illustrate how you can work with children and young people to practice Dutch (as a foreign language) in an active and creative way.
The author is Jérôme Lecerf, project coordinator at Roeland vzw. There is also …
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100 x creative with language
100 x creative with language contains one hundred expression activities and is intended for anyone who wants to work with language in a creative way around language. The book contains games and exercises on acquaintance, warming, expression, …
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Tangible material (16)Organisation, company, NPO -
Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
Tangible material (29)Other function