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Young carer: Educational game
Recent research shows that about one in five young people is a young carer. These young people often do not know that they are young carers. As a result, they miss out on information and support. Such support is nevertheless necessary because the …
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PlugNPlay the Future: STEAM at school
How can you use technology creatively for the future? During this workshop we challenge students to prototype innovative solutions with a PlugNPlay toolbox of sensors and the online platform plugnplay.gluon.be. We hereby introduce young people to …
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Handicap International: Educational offer
Talk about disabilities and inclusion? Easier said than done! Nevertheless, it is important that children engage in a conversation about this from an early age. Discover the educational offer for children and young people on this website.
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Friend Zone: Online Escape Game
In collaboration with IBM, Child Focus and Luca, Technopolis developed a unique online escape game for classes. A new social media platform and hidden IP addresses are the subject of a digital and social ordeal that reflects the world of young …
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Beats, Words & Moves: Inspiration Guide
Beats, Words & Moves works with refugees to support integration. Through musical means it stimulates change, development, stabilization or acceptance on an emotional, cognitive, social or physical level.
In the Beats, Words & Moves project, …
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