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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Codyblock robot set
With this beech wood screenless programming set you can teach preschoolers the rudiments of programming.
This set consists of a series of building blocks with a built-in chip and a self-driving car. When the car comes close to a block, it will drive …
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Borrow e-readers for your class
Would you like to surprise your students by letting them read on an e-reader? With our compact and lightweight e-readers, your students can read whenever and wherever they want.
As a secondary education teacher, you can borrow an e-reader for a …
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Tangible material (7)Teacher -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Tacobot: The challenging robot with sensor hats and also controllable with an app
TacoBot is a stackable coding robot that is designed for children 4 years and older. He teaches children to code with screenless coding, such as with the BeeBot, and coding with icons, drag-and-drop, which is perfect for promoting critical …
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14-herd18: Educational film WOI on tablet
The goal of the educational project is to provide teachers and students on the basis of preparation in the classroom provide an overview of what's left WOI is present in Flanders and make them eager to plan a trip. The young people in the …
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Tangible materialOrganisation, company, NPO