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Lucifer: Teaching package
Why don't we read aloud in class more often? Get started with classics from Dutch literature. This is an innovative and accessible learning tool, specifically developed to encourage interactive reading of rich texts in the classroom.
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Literary canon in the classroom
Why don't we read aloud in class more often? Get started with classics from Dutch literature. On the Literary Canon in the Classroom website you will find innovative and accessible learning resources, specifically developed to encourage …
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Flanders Reading Day 2024: Literary crossword puzzle
This literary crossword puzzle was made for Flanders Reading Day 2024. In addition to a fill-in copy, there is also an improvement key.
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School language words: Fill in the blanks - Campus Nederlands 2
In this fill-in exercise, the school language words from lesson 30 are discussed.
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Interactive exerciseNewTeacher -
School language words: Fill in the blanks - Campus Nederlands 1
In this fill-in exercise, the school language words from lesson 30 are discussed.
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Interactive exerciseNewTeacher -
Motivation: Engine for the future
In education we face the daily challenge of motivating young people. This can be done in various ways. On this website you will learn how to do this in a sustainable way, namely not only by punishing and rewarding, but by really giving young …
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Aids for dyslexia
What is dyslexia, what are the symptoms and which dyslexia aids are helpful for children and, by extension, adults? Are there also books that can support children in making their diagnosis? In the article Ilse Verhoeven tries to answer this
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Micro-injuries: Empathy game about the well-being of students
During this empathy game you are confronted with situations in which you are in control. How would you respond? Which response do you choose?
The purpose of this game is to give teachers insight into what students go through at school, so that they …
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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Counting money: One euro coins
Fill the piggy bank. Drag each one euro into the slot of the piggy bank and count up to 10 euros.
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Interactive exerciseNewTeacher, ICT co-ordinator -
Introducing Storyline 360: Design e-learning courses
In this short overview video you will discover the building blocks of Storyline 360, states, layers, triggers, slides and scenes. How to navigate the user interface. How the interactive elements of Content Library 360 work.
The interface is very …
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Wizenoze: Collection of educational Internet resources
On Wizenoze you will find educational internet resources (texts, videos) arranged by topic.
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