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Repair Escape Game
With the Repair Escape Game, participants are introduced to the circular economy in a playful way. By solving puzzles, analyzing error codes, using the right tools and thinking logically and out-of-the-box, participants can repair a broken speaker.
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Flemish kerMOS: Environmental fair
With these educational folk games you bring seven environmental themes to your school:
- water,
- waste prevention,
- nature,
- mobility,
- energy,
- climate
- greening.
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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School vegetable garden manual
We eat all day long, but many children do not know that corn, strawberries and lettuce were once small seeds.
Through the school vegetable garden you can introduce children to the wonderful process from seed to plant. The school vegetable garden is …
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The Healthy Mouth Case: A box full of inspiration about oral hygiene
Would you like to work with your school on preventive oral care? The Healthy Mouth Cases are lending boxes full of material to introduce children and young people (with disabilities) to preventive oral care and dental visits. Through the materials …
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Dual learning: Electricity sector
In this article you will find information about dual learning for secondary education, dual learning for adult education and the system of 'Learning and Working' for the directions that lead to a profession in the electricity sector.
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Recovery economy: Environmentally friendly and financially beneficial
By repairing a product instead of replacing it (purchasing a new product), the lifespan of the product is extended. This saves materials and greenhouse gas emissions during the production of a new product.
For products that consume a lot of energy, …
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SCARA robots in secondary education: Project InnoVET
The project leans towards IoT projects and digital skills. It is part of the world of micromanufacturing, mainly robots, cobots and digital manufacturing techniques. The project aims to teach the students how to build and use a new SCARA robot. …
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VR trainers on track: Project InnoVET
Within this project, CVO Edukempen developed a TTT program in collaboration with PXL Smart ICT and PXL Education Innovation to use Vivista software. Car teachers from Campus Het Spoor were the first test audience of the TTT program and in this way …
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AI in industrial technical training: Project InnoVET
Artificial intelligence is already widely used in industry, but do the students know what it entails? In this lesson pack, students learn about AI. Using Python notebooks, they learn to use an object recognition algorithm and set it up themselves. …
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Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
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Recognize who I am
The new field guide Recognize who I am by nature illustrator Jasper de Ruiter contains more than 57 recognition maps of plants and animals in the Netherlands. This makes naming species a lot easier.
With these accessible recognition cards you quickly …
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