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Create PowerPoint: Step-by-step plan
Students learn to make a simple presentation with information about themselves.
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Composing with Chrome Music Lab: Step-by-step plan
This step-by-step plan takes a closer look at the Rhythm section of Chrome Music Lab. By placing buttons on a timeline, you can create your own simple rhythmic music track.
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Culture in Brussels
Pupils look up information about a monument, building or work of art in Brussels. They prepare a short essay in Word and ensure a clear layout. Afterwards they are allowed to paint their chosen subject. Then they present their artwork to the rest …
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Media development: Activity bundle
This is a bundle of activities in which examples are given of how the ZILL goals regarding media development can be integrated in the classroom.
In the activity bundle you will find the following assignments:
- augmented reality,
- virtual reality, …
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Create a cut-out animation: Roadmap
This step-by-step plan explains how students can make simple animation videos with figures that they cut out.
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Dealing with social media: Lesson design
After school, pupils often have contact with each other via social media. That is very nice, but misunderstandings, quarrels, ... can also arise. This lesson challenges students to make agreements with each other about online manners.
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Programming with mTiny: Lesson preparation
Lesson preparation for a lesson in which students learn to code with the mTiny coding kit. The students program the robot to perform a route description.
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Programming with the Cubetto: Lesson preparation
Lesson preparation for an ICT lesson on programming with the robot Cubetto. In this lesson preparation you will find the different phases of the lesson, learning outcomes, curriculum goals and a work sheet.
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Make a stop-motion video with Powerpoint
This presentation shows how to make a stop-motion film in Microsoft Powerpoint with a digital photo and various animations and additions such as music and text. This activity was done on the occasion of Father's Day.
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Make a pixel drawing: Coding without a computer
In this assignment, students learn to code without a computer. In a playful way, they learn how to convert a code into a pixel drawing based on a grid and a number.
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Live programming with 'Let's go code': Manual
You can use this chip as a manual for the game Let's go code .
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Snakes and Ladders: Getting Started with the Bee-Bot
With this game, students learn to use the Bee-Bot or Blue-Bot. They program the steps they need to take on the game board to get to the end.
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