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SongR : Create a song with AI
With this online tool you can write English songs using a few keywords.
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MyLens: Artificial intelligence creates timelines
MyLens is a free artificially intelligent tool to generate timelines on any topic.
The AI generates a timeline of important events on the requested topic.Check out this example about World War I in Belgium .
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AIVA: Making music using artificial intelligence
AIVA is an artificially intelligent tool, ideal for classical and film music, making it particularly suitable for music education and projects.
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AI Emoji Generator: Design emoticons with AI
With the AI Emoji Generator you can design unique emojis or emoticons using artificial intelligence. You enter a text prompt and the website or iOS app designs an emoticon according to the description provided. You can copy or download the …
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Suno: Making songs with artificial intelligence
Suno is an artificially intelligent music tool that focuses on simplicity and accessibility, perfect for teachers without a musical background.
You can easily write your own song to use in class.
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Shapegrams: Create digital drawings
You practice digital drawing and design with Shapegrams. Each Shapegram document includes a tutorial video, design hints, an image to recreate, space to draw, and an extra challenge.
You practice a lot of technical skills such as:
- resizing your …
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Final project: Learning to program and code
If you have followed all the previous learning paths, you can get started here to create a final project.
You will get to know the process of designing, developing and presenting new projects.
First, you study some sample projects. Then you will …
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The counter loop: Learning to program and code
The learning path focuses on using for loops, the counter loop.
In the first lesson you will learn to use an ascending variable to solve more complicated code puzzles.
In the second lesson you will practice using the counter loop. You try to complete …Translated by
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Variables: Learning to program and code
This learning path focuses on the use of variables.
In the first lesson you will practice variables in Sprite Lab.
In the second lesson, you explore repetitive designs using variables. You will discover how the variables code is easier to write and …Translated by
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Features: Learn to program and code
In the learning path you will discover that functions can be useful.
You use certain functions at the artist for this. Then you get to work with other types of functions to help the farmer harvest his crops.
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Conditionals 2: Learning to program and code
The learning path teaches you to work with conditionals.
In the first lesson, you help the farmer fill holes and dig soil, even if they don't know the size of the holes or the height of the mounds of soil. To solve the coding puzzles, use a loop. …
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Conditionals 1: Learning to program and code
The learning path focuses on the use of conditionals.
In the first two lessons you will practice concepts with which you will gain experience working with conditionals.
In the latter you code with conditionals. You write code that responds to the …
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