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Interactive maze: Hand-eye coordination and mouse skills
Move the mouse and guide the purple dot through the maze. Can you find the exit?
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Michelangelo: Learning Path
On this website you will find a musical lesson about Michel Angelo. The students work with iPads in corner work and learn everything about this artist through interactive exercises. The different angles covered are:
- Who is Michelangelo?; …
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Heroes throughout history: Webquest
Through this webquest, students research the following heroes from history:
- Heracles;
- King Arthur;
- inventors in the twentieth century.
They also look for heroes and villains in comic books.
There is also a programming assignment in which students …
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Visit Mechelen library: 360° tour
This 360° tour was made in Het Predikheren, the library of Mechelen. You can use this tour to prepare for your first visit to the library. This way, students already have an idea of the layout and possibilities.
A visit is often very targeted, for …
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Media literacy board game: Prowise Presenter
Students learn more about media literacy through questions. Students are asked questions about fake news, phishing, privacy, strong passwords, etc.
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Shapegrams: Create digital drawings
You practice digital drawing and design with Shapegrams. Each Shapegram document includes a tutorial video, design hints, an image to recreate, space to draw, and an extra challenge.
You practice a lot of technical skills such as:
- resizing your …
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Learning to program with LOGO
The Logo programming language was created in 1967, then few people thought about teaching children and young people how to program.
The principle is simple. You make Simon move the turtle by writing commands in the style of a programming language. …Translated by
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Start to Scratch: Learning Path CodesCool
With this learning path from Odisee University of Applied Sciences you can get started independently. You learn to work with Scratch and explore the basic blocks and actions.
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Final project: Learning to program and code
If you have followed all the previous learning paths, you can get started here to create a final project.
You will get to know the process of designing, developing and presenting new projects.
First, you study some sample projects. Then you will …
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Features: Learn to program and code
In the learning path you will discover that functions can be useful.
You use certain functions at the artist for this. Then you get to work with other types of functions to help the farmer harvest his crops.
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Conditionals 2: Learning to program and code
The learning path teaches you to work with conditionals.
In the first lesson, you help the farmer fill holes and dig soil, even if they don't know the size of the holes or the height of the mounds of soil. To solve the coding puzzles, use a loop. …
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Conditionals 1: Learning to program and code
The learning path focuses on the use of conditionals.
In the first two lessons you will practice concepts with which you will gain experience working with conditionals.
In the latter you code with conditionals. You write code that responds to the …
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Interactive exerciseOrganisation, company, NPO