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Booklet for the SprintPlus online learning program
You use the Sprint Book together with the online learning process for SprintPlus.
Students can work in groups or independently. In the book, students indicate what they can already do or have learned.
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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A Guide to Report Inappropriate Content on Social Media
The purpose of this guide is to provide students and educators with adequate information on what to do to report inappropriate or offensive content to administrators of a social media application.
The social media applications that will be discussed …
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Primary education: Learning outcomes and development goals (2010)
Here you will find the final objectives for primary education and the development goals for kindergarten education version 2010.
Composition and author:
- Agency for Quality Assurance in Education and Training (AKOV)
- Curriculum
Product …
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Arrange images: Feature infer from context
In this application, all kinds of images to be arranged from big to small, from thick to thin, from many to few, from wide to narrow or vice versa. Here the children must always wonder what image should come in place of the question mark.
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Build patterns: Colored balls
The pattern that appears on the left of the screen should be recreated on the right. To do this, you have to click on the color with which the black circle should be filled.
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Volume count by tally: Amount to five
Count the number of items and click the plus sign to as many black dashes. Confirm your answer by clicking on the box where the lines are. Do you have clicked too many times on the plus sign then you can reduce the number of black lines with the …
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Continue patterns
Continue the pattern by clicking on the correct figure or color.
In the event of an error, immediate feedback is given.
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Bee-Bot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes shows you how to work with a Bee-Bot.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in Ghent.Translated by
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MaKey MaKey: Didactic sheet
This didactic sheet with references to final attainment levels and curricula will teach you how the Makey Makey connects your computer to a random object that makes this object function as a mouse / keyboard.
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Euro: Memory
With this program you can play memory with euro coins and notes.
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