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Circularbuilt: Circular construction
This is the homepage for Circulair Bouw with practical guide and tools to help construction teams determine their circular ambitions.
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Code City: Programming with micro:bit
In this contribution you will find a practice booklet to learn to program with the BBC micro:bit. This booklet was compiled as part of the Code City project in which students learn to code.
Code City is realized by District09 , Fyxxi …
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STEM spot: Planner
This planner helps you draw up a STEM project. This step-by-step plan focuses on the different phases of the learning process. More information can be found on the stemspot.be website.
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Learn to draw with SketchUp 3D: Presentation
In this Prezi presentation you will learn more about the Sketchup 3D drawing program and how you can get started with it. Includes, among other things:
- what is SketchUp;
- what is 3D drawing;
- introduction to SketchUp;
- menu bar;
- to practice; …
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CiSTEM²: Collaboration Platform
CiSTEM² is an English-language online platform where STEM teachers from different backgrounds can collaborate on integrated STEM projects. This platform is based on the final objectives and real challenges that are interesting for the students.
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Game Master: Educational games
On the GameMeester website you will find the following games:
- practice mouse skills;
- app to practice latin inflections;
- app to practice spelling;
- letter recognition app;
- ...
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Bobby's Coding Song
Listen to the song and instruct your class to act out their route from home to their classroom. This can be done with a video, radio interview or a program. The idea is that they make all the decisions necessary to get from their bed to their …
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Tutorial for Marvel: App design
Marvel is a design platform that turns a mock-up into interactive mobile experiences, all without coding. The end result is a prototype that looks and feels just like the real thing, but takes minutes to make instead of days and weeks.
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Re-enacting the Internet: Computational Thinking
Your students learn how the internet works through this game.
They learn the concepts of servers, URL addresses, web addresses, IPs, DNS,....
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Relay Programming: Unplugged Programming
We build on the skills from programming on graph paper. The emphasis now is on the importance of sequence and the process of debugging to bring programs to a successful conclusion.
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Abstraction: Computational Thinking
In this lesson the daily routines of the students are discussed. Using a thinking game, the class learns about the effectiveness of abstraction during programming.
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