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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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SQUEEZE: A serious game about online identity
SQUEEZE is a method of JES vzw about online identity with a fixed duration of 100 minutes. In concrete terms, teenagers individually test the prototype of the new online platform Squeeze on tablets or laptops, and then reflect on their behavior …
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A Guide to Report Inappropriate Content on Social Media
The purpose of this guide is to provide students and educators with adequate information on what to do to report inappropriate or offensive content to administrators of a social media application.
The social media applications that will be discussed …
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Mobile phone collection campaign
Sign up for a mobile phone collection campaign and win free ICT material.
Did you know ...
- a mobile phone travels an average of 4 times around the world during production;
- 99% of the parts of a mobile phone are recyclable by Recupel;
- 47 mobile phones …
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Announcement (5) -
Skillville: Practicing Life Skills
Skillville is an online multimedia tool that aims to increase financial literacy and achieve cross-curricular attainment targets.
Financial education is the backbone of Skillville and integrates the other contexts of the cross-curricular attainment …
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Website (7)