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Booklet for the SprintPlus online learning program
You use the Sprint Book together with the online learning process for SprintPlus.
Students can work in groups or independently. In the book, students indicate what they can already do or have learned.
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Woodwize: Holding Wood
You may have already heard of the Wood Holding educational project - an initiative of Woodwize - which aims to introduce children of fifth and sixth grade to the life cycle of wood, with attention to all current themes within environmental education. …
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Loops: Lesson 2 level CodeKraks
CodeFever vzw organizes programming lessons for children from eight to fifteen years. In these lessons we provide theory in combination with practice. We learn the basic concepts of programming.
Lesson 2, code level level loops:
- repeat what is a …
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Loops: Lesson 2 level ByteBusters
CodeFever vzw organizes programming lessons for children between the ages of eight and fifteen. In these lessons we give theory in combination with practice. We learn the basic concepts of programming.
…
Lesson 2, loops, level ByteBusters:Translated by
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Intro programming: Lesson 1 level CodeKraks
Lesson 1, intro programming, level CodeKraks:
- acquaintance with Scratch;
- concept sequence;
- intro to loops.
The teaching material includes:
- the lesson plan;
- the sb2-files for the children (Scratchfiles with exercises, which every child can load …
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Programming intro: Lesson 1 level ByteBusters
CodeFever vzw organizes programming lessons for children aged eight to fifteen. In these lessons we provide theory in combination with practice.
Lesson 1, intro programming, level ByteBusters:- introduction to Scratch;
- concept sequence;
- intro to …
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I decide: Game chips
The Canadian Privacy Commission created game chips for children, which introduce them to some important tips and pitfalls of online privacy while playing. With the help of these sheets, even very young children can think about their internet …
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Tinkercad: Didactic sheet
This didactic sheet with references to curricula and learning outcomes shows you how to get started with Tinkercad as a beginner. Tinkercad is a simple online application to create 3D CAD designs.
The sheet is used in the STEM workshops that you …
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Kodu: Teaching sheet
This teaching sheet with reference to curriculum objectives and competences explain how you can start Kodu.
Kodu is Microsoft's game developer software intended for children from 10 years. Everything will happen in your project, you need to …Translated by
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Kodable: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program the app Kodable.
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Daisy the Dinosaur: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Daisy the Dinosaur.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in …Translated by
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Lightbot: Teaching sheet
This teaching sheet with references to curricula and learning outcomes explains how you can learn to program with the app Lightbot.
The chip is used in the STEM workshops that you can experience with your students in the Fyxxilab in Ghent.Translated by
Downloadable resource (4)