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Code City: Programming with micro:bit
In this contribution you will find a practice booklet to learn to program with the BBC micro:bit. This booklet was compiled as part of the Code City project in which students learn to code.
Code City is realized by District09 , Fyxxi …
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Money wanted: Processing assignment
Students watch one episode of Money Wanted via VRT max and answer the questions. The document has been drawn up in such a way that it is applicable to all episodes. At the end, they are supposed to share the tips and tricks given with each other …
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M's art lab: The digital art classroom
M's art lab is a participatory platform. It wants to broaden students' perspectives and let them deal with images creatively and critically, supported by artificial intelligence (AI).
Students learn to look at art in the digital museum. They come into …
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Artificial Intelligence: Bundle of Work
Bundle on Artificial Intelligence:
- what is it;
- some applications;
- pros and cons;
- role of the EU in this with some language skills assignments.
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Tutorial for Marvel: App design
Marvel is a design platform that turns a mock-up into interactive mobile experiences, all without coding. The end result is a prototype that looks and feels just like the real thing, but takes minutes to make instead of days and weeks.
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Re-enacting the Internet: Computational Thinking
Your students learn how the internet works through this game.
They learn the concepts of servers, URL addresses, web addresses, IPs, DNS,....
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Abstraction: Computational Thinking
In this lesson the daily routines of the students are discussed. Using a thinking game, the class learns about the effectiveness of abstraction during programming.
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Songwriting and Functions: Computational Thinking
The emphasis here is on discovering repeating patterns in a music track. We apply this to lyrics.
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Conditional Instructions with Cards: Programming Unplugged
After introducing conditionals , if statements and loops , the whole class can work together or in groups with this playing cards assignment. They do this using a pre-written program in a fake computer language or plain JavaScript.
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Features: Unplugged Programming
We make a suncatcher from rope, beads and a special charm.
The students will follow a series of repetitive steps and then be asked to identify particular sets, which are duplicated several times.
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Algorithms: Unplugged Programming
During this lesson you will discover algorithms. You can reach the end goal in different ways.
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