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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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My Fourth Holiday Book Music: A game book to practice your musical knowledge
This musical holiday book was specially compiled for children who have completed their fourth year of music lessons. It is packed with fun games, puzzles, trivia and assignments to maintain the subject matter in a playful way during the summer …
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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Nice living: Swinging album for children
One lives in a house, the other in a tent, sometimes you live in a language, a scent or a family dish, with a pet or with a friend. The playful living poems by Bette Westera make you feel at home in story and coziness, but also lovingly respond to …
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Open Scores: Scores that invite you to create
Bert Appermont wrote a collection ofOpen Scores following the book Time for making 2, creating with groups . This package of five open scores invites you to create. Each score gets its own assignment. You study the work with the group and then you …
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The cyber safe
In De Cybersafe, the search for Renée, sixth grade students follow an imaginary path through the cyber world. Along the way, they are confronted with various thematic issues related to safe internet use. The game is a race against time. The …
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Time to create: Create with groups
This book is made for musicians and music groups who want to make things themselves and for music teachers who want to guide their students in this.
This book is also a must for students who follow the creative musician course at the music academies …
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Time for making: 50 music making assignments
This book is made for musicians who want to make things themselves and for music teachers who want to guide their students in this.
This book is also a must for students who follow the creative musician course at the music academies in Flanders and …
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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