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The cyber safe
In De Cybersafe, the search for Renée, sixth grade students follow an imaginary path through the cyber world. Along the way, they are confronted with various thematic issues related to safe internet use. The game is a race against time. The …
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Amai!: Card game artificial intelligence
Be the first to try to build a smart AI solution such as a smart refrigerator, a nutrition coach or a waste sorting aid. You do that by collecting the right cards. And make sure your system doesn't crash!
The game is simple with simple rules and is …
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Jungle Web: Game about Internet use
Jungle Web is an educational game to play with the whole family. Speed, observation and knowledge of safe and responsible internet use are central to the game.
Jungle Web uses playing cards, symbols, challenges and questions to stimulate a positive …Translated by
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#Flashtag: Party game
Informative and cooperative board game about safe internet use.
The following topics are covered:
- privacy,
- cyberbullying,
- communication,
- online challenges,
- online sexuality,
- gaming.
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VEX GO: STEM construction kit
VEX Go is an affordable building kit that teaches the basics of STEM through hands-on activities. VEX GO helps young learners to look at programming and technology in a fun and positive way!
VEX GO has some specific features.
- Fun, collaborative, …
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The missing truck drivers: Klasspel - Op verkenning 6: Gratis?!
Class game about the job of truck driver. The students learn throughout the game about the skills that a truck driver must have. They solve questions about traffic, geography, loading and unloading trucks, safety in and around the truck ... …
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Media concentration in Flanders 2016
The Flemish Regulator for the Media, the independent regulator for the Flemish audiovisual media, published the Media Concentration in Flanders 2016 report.
The general conclusion of the 2016 report is that:
- Convergence and cross-mediaity are …
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ArticleTeacher -
Monkey tail years: The digital environment of children and young people
The Apetaart jaar survey is a biennial survey by Mediaraven, Mediawijs and the imec-MICT research group of Ghent University.
The research consists of two surveys about the digital environment of children (6-12 years) in primary school and among young …
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Tablets implementation guide in education
In this guide we want to give school leaders, IT coordinators and teachers insight into the building blocks for shaping a successful tablet project. The guide is structured on the basis of ten specific guiding questions.
In the second part of the …
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Article (4)Teacher, ICT co-ordinator -
Implementing the ICT learning outcomes in classroom practice: Research
Evelyn Steurs conducted research into the implementation of the ICT attainment targets in classroom practice. In this article you will learn more about the results of this research.
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Language schools in 10 principles according to a survey by Rod Ellis
What do we currently know with certainty about language education? Attach ten tips for your teaching practice based on the current state of scientific research!
Secondary and foreign language education accounts for more than a third of Adult …
Article (10)Teacher, Learning mentor, … -
Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
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