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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
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Improvisation for all!: How do students experience collective free improvisation in compulsory education
The research Improvisation for all! How do pupils experience collective free improvisation in compulsory education ? The experiences of pupils (n=1282) from secondary education with a collective free improvisation lesson.
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VEX 123: Educational programmable robot
VEX 123 is an interactive programmable robot. He brings STEM, computer science and computational thinking from the screen to the real world for preschool and elementary school students.
You can program the 123 robot in three unique ways.
- The 123 …
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Monkey tail years: The digital environment of children and young people
The Apetaart jaar survey is a biennial survey by Mediaraven, Mediawijs and the imec-MICT research group of Ghent University.
The research consists of two surveys about the digital environment of children (6-12 years) in primary school and among young …
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Tablets implementation guide in education
In this guide we want to give school leaders, IT coordinators and teachers insight into the building blocks for shaping a successful tablet project. The guide is structured on the basis of ten specific guiding questions.
In the second part of the …
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Implementing the ICT learning outcomes in classroom practice: Research
Evelyn Steurs conducted research into the implementation of the ICT attainment targets in classroom practice. In this article you will learn more about the results of this research.
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Does your screen also leave traces?: Curriculum
With the introduction of the final objectives ICT in primary education and the first stage of secondary education, an increasing use of screens in the classroom and school environment is indispensable. With computers, tablets, digital lesson boards, …
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