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Michelangelo: Learning Path
On this website you will find a musical lesson about Michel Angelo. The students work with iPads in corner work and learn everything about this artist through interactive exercises. The different angles covered are:
- Who is Michelangelo?; …
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Jam Studio Companion: First aid for jams
The aim of the JAMZ.BOND lesson videos is to prepare musicians for JamZ.Bond jam sessions with a series of five lesson videos. Each jam session consists of a starter part, some songs for intermediate players and a final piece for more …
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Heroes throughout history: Webquest
Through this webquest, students research the following heroes from history:
- Heracles;
- King Arthur;
- inventors in the twentieth century.
They also look for heroes and villains in comic books.
There is also a programming assignment in which students …
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Shapegrams: Create digital drawings
You practice digital drawing and design with Shapegrams. Each Shapegram document includes a tutorial video, design hints, an image to recreate, space to draw, and an extra challenge.
You practice a lot of technical skills such as:
- resizing your …
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Start to Scratch: Learning Path CodesCool
With this learning path from Odisee University of Applied Sciences you can get started independently. You learn to work with Scratch and explore the basic blocks and actions.
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Drawing with SketchUp Free and SketchUp for Schools for 3D printing and laser cutting
Introduction to the free online programs SketchUp Free and SketchUp for Schools. Both programs can be used to create designs for 3D printing. In the 'for Schools' version, files for laser cutting can also be created. A school account from …
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Final project: Learning to program and code
If you have followed all the previous learning paths, you can get started here to create a final project.
You will get to know the process of designing, developing and presenting new projects.
First, you study some sample projects. Then you will …
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The counter loop: Learning to program and code
The learning path focuses on using for loops, the counter loop.
In the first lesson you will learn to use an ascending variable to solve more complicated code puzzles.
In the second lesson you will practice using the counter loop. You try to complete …Translated by
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Variables: Learning to program and code
This learning path focuses on the use of variables.
In the first lesson you will practice variables in Sprite Lab.
In the second lesson, you explore repetitive designs using variables. You will discover how the variables code is easier to write and …Translated by
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Features: Learn to program and code
In the learning path you will discover that functions can be useful.
You use certain functions at the artist for this. Then you get to work with other types of functions to help the farmer harvest his crops.
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Conditionals 2: Learning to program and code
The learning path teaches you to work with conditionals.
In the first lesson, you help the farmer fill holes and dig soil, even if they don't know the size of the holes or the height of the mounds of soil. To solve the coding puzzles, use a loop. …
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Conditionals 1: Learning to program and code
The learning path focuses on the use of conditionals.
In the first two lessons you will practice concepts with which you will gain experience working with conditionals.
In the latter you code with conditionals. You write code that responds to the …
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