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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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Computer as a tool: Policy and implementation of the computer in the classroom
Why is a computer useful for students with learning disabilities?
Which features make the difference? What tools are there?Lucas Hermans of Eureka Leuven answers these questions in the recorded webinar.
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Studying successfully with the computer: Webinar
In this recording you will receive concrete tips for studying successfully with the computer:
- reading software,
- GIVE UP!,
- tools to use the computer with students,
Digital tools are essential for students with learning disabilities such as dyslexia, …
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GIVE UP!: Basic Computer Skills
In this webinar, Eureka Leuven presents the free project GIVE UP! for.
How can you easily share digital documents? How do you deliver tests and assignments to your students? As a student, how do you digitally return your completed test? How do you …
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How do ADIBooks and reading software support your child?
A webinar explaining how to get started with ADIBoeken and reading software.
The following chapters are covered:- learning disabilities,
- Eureka Die's-lekti-kiss,
- ADIBooks,
- reading software,
- useful tools.
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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ictLESKISTEN: Suitcases with ICT equipment
The ICT-LESKISTEN are crates full of ICT material.
The creators provide tailor-made workshops with the lesson boxes. Following a workshop you can rent the boxes.
You will find compound boxes in the web store. You can also order items separately or …
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Tangible materialTeacher, ICT co-ordinator, …