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Preschool apps: Explanation and step-by-step plans
For each app you will receive an overview with some more information:
- Kid'i (games and animations),
- Puzzle Box (puzzles),
- Colors and shapes,
- Tiny Tap (games and assignments),
- Code Karts (programming),
- Coding Safari (computational thinking), …
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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Overview of educational websites
In this document you will find an overview of educational websites. A subdivision has been made into websites for students and websites for teachers. The websites are grouped by subject.
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Apps for pre-school and primary education: Overview
In this document you will find an overview of apps for preschoolers and primary education.
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This is how iMovie works: Manual
This document provides a quick guide to the iMovie app. Screenshots and a brief description guide you through the basic functions of iMovie .
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Chrome Canvas: Manual
Chrome Canvas is a program with which you can make drawings. With the help of this manual you can discover the possibilities of Chrome Canvas.
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Seesaw: Learning to work with tools
With these ten assignments, students and/or colleagues can learn to use ten useful tools from Seesaw in a creative way. Evaluation is done in Seesaw where the teacher gives feedback on the completed task.
These assignments are ideal for young …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Work box sheets
Get started right away with task boxes thanks to these sheets, grouped by learning domain:
- visual perception,
- tactile perception,
- preparatory writing,
- preparatory reading,
- preparatory math,
- fine motor skills,
- design on paper,
- cognitive processes, …
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STEM KOMPAS: Manual for STEM lessons
This manual mainly serves as a guideline and inspiration to shape activities/lessons around STEM (science, technique, engineering and mathematics). The target group of this manual are teachers, counselors and people with an interest in STEM-wise …
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Getting started with digital storytelling: Guidance
The guideline Getting started with Digital Storytelling: a strengthening methodology for the integration of vulnerable target groups is a practical manual for working with a group on strengthening 21st century skills. Not only digital skills, …
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Getting started with TPACK in the classroom
As part of his bachelor's thesis, Kevin Schippers wrote this manual for teachers to get started with media in the classroom. In this manual you will find an explanation of the TPACK model and tips for applying it. In addition, this …
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