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Robots for education: Smart
At Smartrobot.solutions we believe that a robot can be used for every challenge. Whether it concerns a care robot, a service robot in the catering industry or a telepresence robot in the office, there is always a robot for you.
For education, we focus …
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Spelling in the spotlight: Online inspiration session
We zoom in on the remediation pillar of the integrated approach to reading problems.
The negative PIRLS results made full media coverage. The reading level of our Flemish ten-year-olds reached a dramatic low. Will you help tackle this?
Guest speaker …
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Working with Canva: Guide and tips
With these practice sheets you can get started with Canva yourself. I've added my favorite fonts and search terms. Good luck designing your magazines.
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The European Framework of Reference for Languages: What is it?
Watch the animation about the CEFR to get a quick overview of the structure and content of the CEFR.
The European Framework of Reference for Languages (CEFR) links language proficiency in a foreign language to six levels of proficiency, ranging from …
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Jubilee Edition of the EU Programming Week
The anniversary edition of EU Programming Week marks ten years of promoting programming in schools across Europe and beyond
The tenth edition of the EU Programming Week will take place this year from 8 to 23 October 2022 and will host a range …
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Educational Robotics and Programming: Workshops
Nooby.tech offers STEM, educational robotics and programming workshops for children from kindergarten through high school. We bring everything necessary and provide fun and exciting lessons. The program is adapted to the age of the participants …
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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STEM @ Home: Digital learning platform
To support teachers and students, partners of the Together 4 STEM collaboration platform have launched the digital learning platform STEM @ Home. A collection of free, multilingual STEM courses and detailed STEM projects is offered, which can …
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BrainGymmer: The online gym for your brain
BrainGymmer is an online brain training program where you can do brain games, brain tests and brainteasers to train your brain. BrainGymmer has been developed together with neuroscientists. Every day thousands of people worldwide use BrainGymmer …
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How to create an eduscape with BookWidgets?
In this video I explain how you can use BookWidgets to create your own eduscape or an instructive digital escape room.
Some examples of eduscapes:
- Find the Pharaoh's Treasure ;
- Bank robbery!
- Escape from the school.
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Project presentation media coach @ school: Teaching and passing on Social Media competences
As a result of my training as a media coach, I gave this presentation within my school organization. Here I describe the digital steps that we have taken. We also look forward to the further digitization of our school. In that story I always …
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VideoTeacher, ICT co-ordinator