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Online help for students: Tools and apps for when you need help
An overview of tools and helplines for students that they can use independently or with guidance.
The tools are divided into four categories:
- health,
- study choice,
- learning and studying,
- feeling good.
At the very bottom they will find a list of chat …
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Silhouette: Lesson pack
Silhouettes spontaneously remind us of sunsets on summer beaches. You think of dark figures on the beach, of which you can only see an outline. Everything else is black. That is the result of backlighting.
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Sexting@school: Teaching package
Educational material about sexting for teachers, youth workers, youth, parents.
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#WELINJEVEL 2.0: Mental well-being of young people
#WELINJEVEL 2.0 is a first extension of the first bundle #WELINJEVEL .
The expansion contains a series of new exercises that you can use in your class and/or group to get started on mental well-being. The focus of these exercises is more on the group …
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Differentiation and enrichment material for the gifted: Overview
A table of materials and methods from publishers that can be used in differentiation and enrichment for cognitively strong learners.
It is stated for which subject and in which year they can be used.
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Think before you post: Teaching package
Think before you post! refers to protecting your personal data as well as preventing cyberbullying. You will notice that the conversation and exchange are central to every method. By working together and reflecting, young people learn from each other …
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#reinventingBeethoven: A creative challenge for education
Discover the content and creative projects of the #reinventingBeethoven challenge.
250 years ago, on December 16, 1770, Ludwig van Beethoven was born in Bonn, Germany.
To celebrate its anniversary, some institutions across Europe are creating …Translated by
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VEXcode VR: Online STEM platform for 8+
VEXcode VR is an easy-to-use platform that allows you to program a virtual robot using a block-based programming environment powered by Scratch or with a specially developed Python interface.
VR is based on VEXcode, the same programming environment …
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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Monkey tail years: Young people and digital media
Apestaart Jaar is a large-scale biennial study into the digital environment of Flemish children and young people between the ages of 6 and 18.
You will find all information about the latest research here.
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Photography: Create your own comic strip
Use these speech bubbles to create your own comic strip.
Each speech bubble is displayed large on an A4 page so that there is enough space to write in it.
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A Guide to Report Inappropriate Content on Social Media
The purpose of this guide is to provide students and educators with adequate information on what to do to report inappropriate or offensive content to administrators of a social media application.
The social media applications that will be discussed …
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