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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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The cyber safe
In De Cybersafe, the search for Renée, sixth grade students follow an imaginary path through the cyber world. Along the way, they are confronted with various thematic issues related to safe internet use. The game is a race against time. The …
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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The Power of the Thinking Animals: Executive Functions in Word and Image
The Power of the Thinking Animals is an exciting story for children.
The book tells the story of eleven animals. Each animal represents an executive function. In this way the executive functions are explained and depicted in a playful way. Thanks …
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Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
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Turing Tumble: Marble computers rental case
Turing Tumble is a game in which the players build mechanical marble computers to solve logic puzzles. You will learn concepts used in computers and skills useful for computer programming as you play.
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Reading comprehension in primary school: Guidelines for reading education
The importance of good reading comprehension is great, both for the future of the students and for society. In practice, reading comprehension is a complex skill that many children in the Netherlands and Flanders struggle with. Yet it is a skill …
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Recognize who I am
The new field guide Recognize who I am by nature illustrator Jasper de Ruiter contains more than 57 recognition maps of plants and animals in the Netherlands. This makes naming species a lot easier.
With these accessible recognition cards you quickly …
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