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Getting started with SprintPlus: Guide
In this guide you will find out where to apply for licenses for students, who is entitled to a free license, how to share books between teacher and student and much more. It is a guide that helps you get started and answers practical questions …
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Overview SprintPlus
This overview shows all available tools to get started with SprintPlus. Use it digitally: click on the item you need and you'll be taken right there.
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Keyboard shortcuts in Windows: Poster
Will you and your class become real Windows shortcut or keyboard shortcut heroes? On this poster from Nie Normal Digitaal you will find an overview of useful keyboard shortcuts or shortcuts in Windows.
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Code Week: Attendee Certificate Template
Are you participating in EU Code Week by organizing a programming activity in your class or school? Then you can give your students or colleagues a certificate of participation that proves that they developed computational thinking skills and …
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EU Code Week 2021: Toolkit
Information about Code Week 2021, what you can do as a teacher or school, how to organize a programming event and what you need.
In this document you will also find tips for lesson plans and activities to get started with your students and introduce …Translated by
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De Ruien in Antwerp: Educational package for a visit
Educational package for a visit to De Ruien in Antwerp.
The preparatory lesson focuses on the growth and development of the city of Antwerp. The various urban expansions are discussed very briefly. The post-processing lesson deals with the evolution …
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Voice: Offer
These school brochures show you what SteM has to offer.
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Monument Log: Lesson Idea
Visit and explore the same immovable heritage several years in a row and bond with it. For example, the students follow the evolution year after year, they record this in a log and they take measurements.
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Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
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PLAY: Educational package about responsible gaming and leisure activities
PLAY is an educational package developed for young people between the ages of twelve and fourteen. It is based on a positive approach to give young people insight into their own gaming behavior and that of their peers.
PLAY wants to help young people …
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Media literacy in times of threat and terror
It is a difficult period in the world: attacks, violence, terrorism and war.
Children are not blind and deaf to this either. In times of threat and terror, you are invaluable to the students, guiding them, helping them process emotions and …Translated by
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Flight to Avatar: Gaming Lesson Pack
Flight to Avatar aims to strengthen the knowledge, insight and skills of third grade primary school students, so that they learn to deal with gaming in a responsible manner.
The teaching package consists of six lessons filled with activating teaching …Translated by
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