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ZIM Chat: Online chat room
ZIM Chat is an online ad-free chat room where you can chat with each other. You can use this chat during group projects in class.
If students want to use emojis while programming with ZIM, they can find out the code using the emoji converter or …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Tangible material -
Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
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Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
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Animals in the dark: Webquest
In this webquest, your students will learn about nocturnal animals, more specifically how they are adapted to nocturnal life. The different working methods that are covered are:
- listening to an informative video, followed by solving a crossword …
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Interactive exercise (5)Student (teacher training) -
Halloween crossword
Crossword around Halloween.
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Vocabulary Exercise: Theme 7 - Kameleon 3
Exercise on the vocabulary of Chameleon 3, theme 7.
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The Orchestra: Naming Instruments
On the basis of this crossword you practice the correct naming of the instruments of the orchestra.
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Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
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Tangible material (7)Teacher -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Klasbord Ouderapp: Online communication platform for your own class
You can set up a free interactive communication platform for your own class via the Klasbord Ouderapp app. You share messages, photos, surveys ..., with students and parents.
Klasbord Ouderapp makes communication fun, easy and safe. Whatever the …
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App or software (7)Teacher -
Visit Hooge Crater Museum: Processing Exercise
Crossword based on general information about the Hooge Crater museum in Ypres.
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Interactive exerciseTeacher