-
Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
Translated by
Tangible material -
Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
Translated by
Tangible material -
Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
Tangible material -
Bionics4Education: Construction kit
This learning tool with bio-inspired prototypes and supporting content encourages your students to recreate a natural system (fish, elephant, flower, chameleon or bird). Each construction kit contains the necessary components to create a bionic …
Translated by
Tangible material -
Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
Translated by
Tangible material (7)Teacher -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
Translated by
Tangible material -
Monkey tail years: The digital environment of children and young people
The Apetaart jaar survey is a biennial survey by Mediaraven, Mediawijs and the imec-MICT research group of Ghent University.
The research consists of two surveys about the digital environment of children (6-12 years) in primary school and among young …
Translated by
Article -
Tablets implementation guide in education
In this guide we want to give school leaders, IT coordinators and teachers insight into the building blocks for shaping a successful tablet project. The guide is structured on the basis of ten specific guiding questions.
In the second part of the …
Translated by
Article (4)Teacher, ICT co-ordinator -
ictLESKISTEN: Suitcases with ICT equipment
The ICT-LESKISTEN are crates full of ICT material.
The creators provide tailor-made workshops with the lesson boxes. Following a workshop you can rent the boxes.
You will find compound boxes in the web store. You can also order items separately or …
Translated by
Tangible materialTeacher, ICT co-ordinator, … -
Visual Basic: Programming for beginners
An almost 500-page book, with which everyone will be able to learn how to program in Visual Basic in a short time. The programming language is explained in a simple way on the basis of various examples. The book is written in Dutch.
Translated by
Tangible materialOrganisation, company, NPO -
Implementing the ICT learning outcomes in classroom practice: Research
Evelyn Steurs conducted research into the implementation of the ICT attainment targets in classroom practice. In this article you will learn more about the results of this research.
Translated by
ArticleStudent (teacher training) -
Quality and use of online information for children.
An extensive semi-scientific article in English about children's information on the web, with an analysis of the Dutch-language offer and use.
Summary:
A participant observation and literature review of best practices in information literacy, …
Translated by
ArticleOrganisation, company, NPO