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Micro:bit for teachers: Exercises and course
An introductory course to familiarize teachers with the micro:bit, a compact and easy-to-use programmable computer. During this course, participants will learn the basics of programming, experiment with input and output functions of the micro:bit, …
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Programming with TigerJython
With this bundle, students can get acquainted with programming in Python in a playful way in the free development environment TigerJython.
This includes use of so-called turtle graphics .Translated by
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The cat and Abby: Scratch step-by-step
With this step-by-step plan you can make one of the most famous games to discover programming with Scratch.
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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STEM KOMPAS: Manual for STEM lessons
This manual mainly serves as a guideline and inspiration to shape activities/lessons around STEM (science, technique, engineering and mathematics). The target group of this manual are teachers, counselors and people with an interest in STEM-wise …
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Catching mice: Making a game with Scratch
This booklet will get you started with programming with Scratch. With this assignment the cat has to catch mice. It is a technique that can be used in many other games.
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Scratch: Booklet with assignments
This booklet will get you started with programming with Scratch.
Scratch is a visual programming language that you can work with with children aged eight years and older.
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