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Medieval Writing: Workshop
Would you like to have fun with your students with a quill pen, dip pen and medieval ink? To be able to extensively feel and smell parchment, papyrus, wax seals and rag paper?
Try out different types of writing utensils, feel old papers and make your …
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Training or activity -
LACE AND CLARA: Orphans' clothing workshop
The KANT AND CLARA school program is an experience package from the Maagdenhuis that allows you and your class to follow in the footsteps of the orphans.
Will you help Wooden Clara to update the orphan uniform of the orphans (one hour)? You can choose …
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KANT AND CLARA: Interactive tour
The KANT AND CLARA school program is an experience package from the Maagdenhuis that allows you and your class to follow in the footsteps of the orphans.
During an interactive tour (an hour and a half) we immerse you in the life of an orphan. You will …
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Training or activity -
Introduction to LaTeX
Modern word processors may be as useful as they are, but in the end they spend almost more time on layout than on content. The built-in equation editors also have their limitations. This workshop is an introduction to a popular alternative, …
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Arduino: Hello World
A microprocessor is still the most important part of most electronic devices. It is the brain that controls sensors, just think of the self-driving car, a complicated security system or sensors that can measure air pollution, temperature …
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Python in the classroom
Our society is increasingly influenced and controlled by computer systems, apps and algorithms. Countless problems, now and in the future, are solved through those powerful computers. We also feel this digitization at school and in the classroom. …
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Museum of the National Bank of Belgium: Guided visit
The museum welcomes students with a tour adapted to their education. A museum guide, in Dutch, French or English, makes the tour as interactive as possible. When booking, the teacher chooses the main theme of the tour (economy, history, a …
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STEM School Label
The STEM School Label allows school representatives to evaluate their school against the criteria that define a STEM school using an online self-assessment tool. This self-assessment tool identifies required areas of development and provides …
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Latin and Game Design: Project Nicolai Klimii
Latin and programming seem like opposites that you wouldn't immediately use in the same context. This game project, which is a collaboration between the Educational Master UGent and the Sint-Lievenscollege, proves the opposite. We hope to …
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Starting with innovation in technical and vocational education: Inspiration guide
Do you work in a technical or vocational school and do you have an interesting innovative idea to improve the world of education and the labor market for yourself and your students?
Would you like to pour this into a project but don't know where to …
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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Arcade: Game Console Operation
In Arcade , students explore how game consoles work by looking at evolution and discovering how the data processing process is performed by the hardware. They are introduced to bits and bytes and do extensive research into image processing in …
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Tangible material