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Patterns: Lesson pack
Children may know patterns from their clothing (think of striped patterns, flowers, balls, unicorns ...) But you also come across patterns in many places in everyday life, just think of the bricks of the walls or the rows of colored pencils in …
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Heritage: Audiovisual material for secondary education
Do you want to get started with audiovisual material for heritage lessons? On Archive for education you will find inspiration about heritage and STEM, heritage and Dutch, heritage and citizenship, heritage and historical awareness, …
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Video -
The Educational Pearl: Winning Lessons from the Authors' Union
The Dutch authors' association organizes the Educational Pearl competition every year.
On the website you can find the best entries from recent years and each edition has a different imposed theme, but it always has a link with citizenship.
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Lille: City Quests
These city quests are located in the center of Lille. The document includes three quests in a different direction from the ancient city.
This document is an enrichment of Excursion Lille: Three quests in the center by Hélène Struye.
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Try our STEM and educational robotics kits for free
As a teacher, you will receive a free trial period for our STEM and educational robotics kits for two weeks.
Visit our website for more information.
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Tangible material -
GeoGuessr: Guess your location in East Flanders (level 1)
The concept is simple: GeoGuessr is an online game that uses Google Street View. You are dropped somewhere on a Google Street View map. The idea is that you try to guess where this place is located on the world map.
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Interactive exercise -
Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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Heldenflix: Workshop
Why are Netflix series so addictive? The answer lies in the earliest adventure novels and how well they have been preserved or not. In an interactive workshop we teach young people from the fourth to sixth year of secondary education to make …
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Training or activity -
COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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A treasure hunt in the vicinity of the school: Lesfiche 8.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Redesigning and (re) building the school (environment): Lesson 3.3
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Downloadable resource (11)Teacher -
Learning by building about the city: Lesfiche 3.2
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Downloadable resource (5)Teacher