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The Olympic Games: Learning Path
Learning path with various assignments about the Olympic Games in Paris.
- Text with questions about the Olympic Games in classical antiquity.
- Text with questions about the origins of the modern Olympic Games.
- Matching exercise 1: match the names of …
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CLIL Connect Conference: Save the date
Discover the power of connection in education at the CLIL Connect Conference.
Are you an education professional or researcher in CLIL and multilingual education? Then this is your opportunity to connect, learn and grow. From the North Sea to the …Translated by
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Un-Dough!: Google Arts & Culture Experiments
Generative AI has turned the world into colorful dough! How many cultural monuments can you discover?
The experiment uses Google AI to create plasticine-style monuments. A depth and salience model is used to create the 3D effect on the display of …
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My living environment and its history: Lesmap Brussel
You may think that you know your living environment well in Brussels: your neighborhood, your school or the park at the end of your street? But there are so many other things to discover. Based on the six themes in the lesson folder:
- live,
- to …
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Dive into history with AI
Would you also like to look at those old photos of (great) grandparents with colored glasses? You can do that by using AI in your classroom! This article talks about the possibilities of AI with black and white images.
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Fact Checkers: Lesson Package
Not all information that appears online is always correct, or equally reliable. What is disinformation? How do you recognize it? What are reliable sources? How do social media algorithms work? How do you learn to fact check messages and images? …
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Color history with AI
The goal of this AI project is quite simple: we bring color back to old photos and videos. Where the images of the past were limited to gray or brown tones due to the then existing technology, we use GAN and NoGan technology to bring the colors …
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Digital Method: Digital Textbooks
Everything you can do with a classic school book, reinforced with digital options to provide flexible, interactive, visually attractive and differentiated learning material.
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Apps: Technology - Explobots
With this worksheet, the students reflect on the change from a society with many physical inventions to a society with just as much virtual invention that can often replace physical inventions.
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Digital learning in the pandemic: Handbook best practices
During the 2020–2021 academic year, the global pandemic gave the Europeana community of educators the opportunity to become more relevant in their work of integrating digital culture in learning practices and to grow even further. Events …
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Heldenflix: Workshop
Why are Netflix series so addictive? The answer lies in the earliest adventure novels and how well they have been preserved or not. In an interactive workshop we teach young people from the fourth to sixth year of secondary education to make …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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