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Length measurements: Exercises
Excel file with which students can independently practice filling in and reading the length measurements in the table.
The students receive automatic feedback on the Assignments tabs. The Task tab does not provide automatic feedback and can be …
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Parallel, intersecting and perpendicular lines: Overhang
Test on parallel, intersecting and perpendicular lines.
It is tested for:
- the use of the correct symbols,
- the correct and accurate drawing of parallel, intersecting and perpendicular lines when a straight line and a point are given.
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The value of a digit in a number
Students write down the value of the digit 5 (thousandths, hundredths, tenths, ones, tens, hundreds or thousands) under each number.
The exercise is self-correcting. If students give an incorrect answer, the answer box turns red. If they answer …
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Oktoberfoor: Counting on the fair
Bundle about the fair in which the following basic arithmetic skills are discussed:
- opening hours,
- Prices,
- convert recipes,
- make a shopping list.
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Draw quadrilaterals, cube and beam with GeoGebra
Exercise with GeoGebra on drawing quadrilaterals with given coordinates and on drawing a cube and a beam in perspective.
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GeoGebra: Introductory Exercise
An introductory exercise to get to know the GeoGebra program in a creative way.
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Calculate assignment with measurements
These worksheets contain assignments about tracing content measures. The second page contains a conversion table.
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Self-evaluation mathematics: Checklist
Self-evaluation by the pupil after written mathematics:
- Evaluation,
- effort,
- study method,
- error analysis.
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Graphic programming: Scratch
A detailed exercise in which Scratch is used as the graphic programming language.
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Units: Repeat test
Exercise on units: lengths, surface sizes and capacity measurements.
You can use the assignments as a repetition task or as a test.
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Polynomials: key
Test about the subject matter in connection with the elaboration of polynomials.
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Game or codes Programming via code.org
A simple guide to go with coding to work in the classroom. All programming games described in this manual can be found at code.org .
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