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Learning to program with LOGO
The Logo programming language was created in 1967, then few people thought about teaching children and young people how to program.
The principle is simple. You make Simon move the turtle by writing commands in the style of a programming language. …Translated by
Interactive exerciseTeacher -
Dutch songs: Thinglink
A poster with all Dutch songs. In this Thinglink the music fragments were added to the songs.
There are also some assignments.
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Interactive exercise (9)Teacher -
Computational thinking: Online workshop
This online workshop has been developed for teachers. Computational thinking is part of twenty-first century skills. Kennisnet introduces you in the workshop to the world of logical thinking and programming. They want to show that this does not …
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Interactive exerciseOrganisation, company, NPO -
Learn to program with Flappy Bird
This web application gives every student a taste of programming. In this online series of lessons you will learn the logic of programming within an hour by arranging commands. The online program uses a similar design to Scratch, of which many …
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Interactive exercise (6)Organisation, company, NPO -
Learn to program with Angry Birds
This web application gives every student a taste of programming. In this online lesson series you create a world in which you can play a racing game with the Angry Birds figures. The series of lessons increases in difficulty.
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Interactive exercise (6)Organisation, company, NPO -
Learn to program with Anna and Elsa from Frozen
This web application gives every student a taste of programming. In this online series of lessons you will learn the logic of programming within an hour by arranging commands. The online program uses a similar design to Scratch, of which many …
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Interactive exerciseOrganisation, company, NPO -
Word magnets: Prowise Presenter
Word magnets can be used in many ways within your lesson. For example, expand students' vocabulary or use them to name parts of speech in a sentence. Make cards from letters, single words and phrases.
Discover and learn for yourself what else …
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Interactive exercise (6) -
Know-how: Prowise Presenter
The know words are displayed both textually and with an image. The word is missing a letter, the students now have to click on the correct letter(s) to form the correct word. The moment the student clicks on the correct answer, the card turns …
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Interactive exercise (3)