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Artificial Intelligence and Ancient Greek: Project Description
Article about a project developed to bridge the gap between classical languages and modern computer techniques and programming languages, providing an introduction to the world of artificial intelligence and its possibilities, but also its …
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Latin and Game Design: Project Nicolai Klimii
Latin and programming seem like opposites that you wouldn't immediately use in the same context. This game project, which is a collaboration between the Educational Master UGent and the Sint-Lievenscollege, proves the opposite. We hope to …
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Algorithms and AI in the Educational Context: A Study on the Perception, Opinion and Attitude of Students and Parents in Flanders
Every year, the knowledge center carries out a monitoring in which, through a large-scale survey, it questions the attitudes of relevant stakeholders in a context where algorithms could be applied. This year they focused on the educational context …
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Structuring innovative student projects in student cities
The script is the result of the City of Things project
'Structuring Innovative Student Projects in Student Cities', which was completed in 2018
approved by VLAIO, the Flemish Agency for Innovation & Entrepreneurship. The project group …Translated by
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Nature and environmental education for sustainable development: From theory to practice
The reflection instrument gives you an incentive to think about your educational effect.
To what extent is your educational effect focused on education for sustainable development (ESD)?It consists of three parts:
- schedule
- implementation …
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Digitization of dance learning lines: Breakdance
Rhythm in physical education classes is often pushed aside. With the dance style breakdance, teachers can stimulate their students to dance more because it is an acrobatic form of dance. Breakdance is very challenging and can be very satisfying …
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Monkey tail years: The digital environment of children and young people
The Apetaart jaar survey is a biennial survey by Mediaraven, Mediawijs and the imec-MICT research group of Ghent University.
The research consists of two surveys about the digital environment of children (6-12 years) in primary school and among young …
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Tablets implementation guide in education
In this guide we want to give school leaders, IT coordinators and teachers insight into the building blocks for shaping a successful tablet project. The guide is structured on the basis of ten specific guiding questions.
In the second part of the …
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Implementing the ICT learning outcomes in classroom practice: Research
Evelyn Steurs conducted research into the implementation of the ICT attainment targets in classroom practice. In this article you will learn more about the results of this research.
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Quality and use of online information for children.
An extensive semi-scientific article in English about children's information on the web, with an analysis of the Dutch-language offer and use.
Summary:
A participant observation and literature review of best practices in information literacy, …
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Information acquisition and processing in primary education: Poll results
How do primary school students process information? Do these students reach the desired level? What factors influence the results of these students?
You will find the answers in the brochure Information acquisition and processing in primary …
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Article (3)Organisation, company, NPO