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Dutch language stimulation outside school: Inspiration guide
Children and young people who strengthen their Dutch outside of school increase their chances in society. We can use the relaxing and creative potential of language in care and leisure activities. By using Dutch in different contexts and …
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Update of the Flemish material indicators until 2021
Circular materials story: The Flemish circular economy does not yet translate into a reduced material impact.
We are increasingly successful in keeping materials in the cycle. Our reuse and recycling figures are increasing, we are producing more and …
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Transport and logistics: Project InnoVET
Fabriek Logistiek is the first logistics test center in Belgium. Here you will find a whole range of innovative techniques and applications within the logistics sector. The teaching material developed from this project can be used for:
- schools …
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Woodcraft VR: Project InnoVET XR
Woodcraft VR is the VR training to learn to work with woodworking machines.
During the training you will learn to work safely with the panel saw and milling machine. There are various tasks per machine, such as changing the saw blade or cutter …
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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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Get started with textless picture books and talking boards for all ages
Textless picture books and discussion boards are tools to stimulate language development and multilingualism. This applies to both language learners with Dutch as their home language (NT1) and to language learners for whom Dutch is the second …
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Digital learning paths for vocational training: Project InnoVET
This project focused on digital learning paths. A digital learning path is a logical sequence of learning activities (instructional video, text, (part of a) syllabus, assignment, exercise, evaluation, feedback, etc.) that is offered on a …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Bring Innovation to life: Project InnoVET
Within this InnoVET project, teachers can achieve their curriculum objectives in a project-based manner by simultaneously professionalizing themselves in themes that they consider important for themselves and their students. The schools realize …
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Help shape future-oriented learning, Smart Living and Living: Project InnoVET
Pupils and teachers from STEM and non-STEM study options work together with companies, including healthcare institutions, on socially relevant projects linked to the transition area Smart Living & Living. Due to COVID-19 we have been …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Learn language: Review of book
"A book that absolutely must be read not only by school teams, but also by policymakers."
Lieven Coppens writes an honest review about that book by Koen Jaspaert and Carolien Frijns about how language development works, how our image of …
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