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Planning board: Planning and setting goals
You can teach students to plan using this document. During a goal discussion, students indicate which subjects they want to improve in in the coming weeks. Together with the teacher, the students specify what they want to achieve and how they are …
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Zever in pakskes: Game about smoking
Zever in pakskes is a game about the nonsense that is spread about smoking. Young people learn in a playful way to recognize and debunk nonsense about smoking and vaping.
Not a far-fetched show, but cases, quotes and characters taken from life and …Translated by
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Class discussion: Cards with a compliment, problem or question
You can use these cards during a class discussion.
The students choose a card (problem, compliment or question). They take turns and can ask a question, give a compliment or raise a problem. The students listen to each other and can come up …
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Musical building block dynamics: Volume meter
Through this document, shared in Canva, you will find a combination of the music terms in the dynamics building block and a sound meter or voice volume meter in the classroom.
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Silence: Poster
Poster to hang in the classroom in a place where the students have to work in silence.
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In an instant: Assignment
In this assignment, created in Canva, students work around the silhouette of their hand and work with their drawing pencil. They work around patterns and structures.
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Communicating with Ukrainian students: Multimodal word pictures
These 300 multimodal word pictures were designed by the school itself and have been worked on for years. They can serve as a communication tool to initiate communication between the teacher and Ukrainian students.
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Fiction vs. Non-Fiction: Infographic
Within this infographic you will find the most important characteristics of fiction and non-fiction. This infographic serves as a visual overview.
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Parse sentences and indicate phrases: Step-by-step plan
With this step-by-step plan, your students practice parsing sentences and indicating the different parts of sentences. It deals with the subject, the verb, the verb and noun predicate, the direct object and the indirect object. This can also be …
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Digital Literacy: Toolkit
You cannot implement a complex change in your education alone. Research in change management and practical experiences show that it is important to involve everyone within the team in a change process from the start. This also applies to the …
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PLAY: Educational package about responsible gaming and leisure activities
PLAY is an educational package developed for young people between the ages of twelve and fourteen. It is based on a positive approach to give young people insight into their own gaming behavior and that of their peers.
PLAY wants to help young people …
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You bet!: Game box and guide to gambling
you bet! provides correct information about games of chance in an interactive manner. Playing for money is often seen as harmless entertainment. It can be, but there are pitfalls associated with it. This packer provides information about, among …
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