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Chrome Dino Game Design with OctoStudio and Zimjs
In this contribution you will learn how to design a running game with ZimJs code, such as the well-known Chrome Dino game with AI . In this appendix you will also find a video tutorial on how to design such a game with code blocks on a mobile …
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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Netiquette: Reviewing emails
Exercise in which students view various self-made e-mails and use a checklist to assess what is good and less good about the e-mail messages.
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Art movements: Quartet playing
This self-designed quartet game about art movements invites players to explore and appreciate art and offers an engaging experience where education and entertainment come together.
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Copyright and Creative Commons licenses
Presentation and teaching document for a lesson on copyright and Creative Common licenses where students learn about the meaning and importance of copyright and the usefulness of Creative Commons licenses.
The teaching document is a summary of the …
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CAD software: Overview
This presentation provides an overview of various CAD software packages. Both the plus and minus points are listed for each application.
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Communication via email: Formal versus informal
This contribution contains a clear poster that compares the most important characteristics of formal and informal emails.
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Building blocks of image: Visual representation
This visual representation of the building blocks of images, made in Canva, can be used to print and, for example, hang up in the classroom.
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Working with a laptop's keyboard and touchpad
With this PowerPoint you will teach your students what you can type and perform with the keyboard and touchpad of your laptop.
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Weekly planning in Excel: Template document
Simply formatted Excel file with a weekly schedule for the first period of the school year until the autumn holidays.
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Do's and don'ts for novice programmers: Presentation
List of beginner mistakes that programmers sometimes dare to make. These errors are always discussed with additional information and tips so that students gain insight into some common programming errors. The teacher can cut slides and divide them …
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Curriculum objectives ICT second grade: Evaluation schedule
In this contribution you will find an overview of the curriculum goals of the common ICT curriculum for the second stage of Catholic Education. You can use this document to evaluate the curriculum objectives using an evaluation grid or rubrics.
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Downloadable resource (5)Teacher