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Greek and Minecraft: Acropolis Adventure
How do you bring educational technology into the classical languages? Last academic year, my students and I designed teaching materials that did just this! We developed two levels in which students could explore ancient Rome and learn more about …
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Bring Greek myths to life with AI!
In this article you will read about a teaching approach that introduces students to three myths: the myth about Scylla and Charybdis and two about King Midas, with his donkey ears or his trademark golden touch . They discover the characters and are …
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Bring the Chimera and AI into your classroom!
Article about a teaching project introducing the Greek hero Bellerophon, his flying horse Pegasus and the terrible Chimaera. Greek myths are thus combined with artistic training and artificial intelligence to bring the fantasy three-headed monster …
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Artificial Intelligence and Ancient Greek: Project Description
Article about a project developed to bridge the gap between classical languages and modern computer techniques and programming languages, providing an introduction to the world of artificial intelligence and its possibilities, but also its …
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Royal Museum of Fine Arts: Commissions with the paintings
With these assignments for paintings in the Royal Museum of Fine Arts in Brussels you will find an answer sheet for the students, explanation for the teacher and the actual museum game with the questions. This museum game belongs to the Old …
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Pythia: Epigraphy, Poetry and AI
When studying Classical Antiquity, we rely on all kinds of sources. Stories of great poets, beautiful temples, drawings on all kinds of objects... In this AI project you will get to know epigraphy, the branch of archeology that delves into …
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Story Dice: Writing stories with dice
With StoryDice's digital story dice, your students can determine the content and order of a storyline by digitally rolling the dice.
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Rehabilitation for the reading seminar: Towards a slow pedagogy in professionalization
The article describes a concrete form of training (reading seminar), exposes the underlying rationale, discusses the conditions and clarifies possible effects.
It is applicable within any team of education professionals, regardless of educational …
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Distance learning via WhatsApp: Practical example
Practical example of Linda Van Duin of ANT2 , how she approached distance learning in the Netherlands with her ISK students (the equivalent of the Flemish OKAN classes) during the first week of the suspension of the lessons. She uses WhatsApp and …
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Greek medium: Reflections on didactics - Pallas 2 Griekse Grammatica
Reflections and didactic suggestions in the approach of the Greek medium.
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Antwerp city walk for OKAN
Bundle with questions for a city walk in the center of Antwerp for foreign-language students.
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