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Create PowerPoint: Step-by-step plan
Students learn to make a simple presentation with information about themselves.
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Patterns: Lesson pack
Children may know patterns from their clothing (think of striped patterns, flowers, balls, unicorns ...) But you also come across patterns in many places in everyday life, just think of the bricks of the walls or the rows of colored pencils in …
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Silhouette: Lesson pack
Silhouettes spontaneously remind us of sunsets on summer beaches. You think of dark figures on the beach, of which you can only see an outline. Everything else is black. That is the result of backlighting.
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E-mail footer Codefestival and EU Code Week
Do you also promote the Code Festival and the EU Code Week? Use our email footer in your email signature and put EU Code Week in the spotlight.
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Unplugged programming: Program a human
A fun and simple programming task. You don't need a computer for it.
Computers do not interpret, they perform literal tasks and instructions. Thus, a programmer must divide an existing problem into small sub-steps that are executable by the computer. …
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Sexting@school: Teaching package
Educational material about sexting for teachers, youth workers, youth, parents.
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CoderDojo Champions' Handbook: How do you organize a dojo?
This manual explains what a dojo is and gives you practical tips for organizing a dojo.
You will also find a list of websites, apps or software with which you can learn to program.
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Think before you post: Teaching package
Think before you post! refers to protecting your personal data as well as preventing cyberbullying. You will notice that the conversation and exchange are central to every method. By working together and reflecting, young people learn from each other …
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Recognize advertising: Lesson 3.9
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Creative application of learning content: Lesson structure K
If you want to use games in the classroom for the creative application of learning content, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
Isn't this lesson structure …
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Different assignments in competitive group work: Lesson structure J
If you want to use class games in a competitive group work , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
Isn't this lesson structure the ideal one for you? Visit the …
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Working with the same game for a long time: Lesson structure I
If you want to offer a larger body of learning content with a game, want to work in an integrated way or want to connect with the environment of the students, you can use this lesson structure. This card shows how your lesson is structured and …
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