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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Easit: Help site for Google Workspace
On this help site you will find manuals, case studies and tips about using Chromebooks and Google Workspace in the classroom. The following tools and topics are covered:
- Google Chrome web browser;
- use of Chromebooks;
- Google Docs;
- Google Drive; …
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TechnoDiscovery: STEM learning and discovery center
In the TechnoDiscovery learning and discovery center, primary school students and teachers can experiment with different materials and techniques. The '7 worlds of technology' are central here.
You can schedule a visit to the technology school via …
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Green screen effect in iMovie: Step-by-step plan
A simple step-by-step guide on how to apply the green screen effect to a video in iMovie on the iPad.
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App Note Mouse: Language and digital literacy
App Noot Muis is an initiative in which language and digital literacy are offered in an integrated manner.
On the page you will find the following tips:
- create a digital picture book;
- language with the Bee-Bot;
- typing a poem;
- design a digital …
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Make up a fantasy animal that consists of two existing animals
This assignment can be related to the poem Lijmen by Joke van Leeuwen.
The students are briefly introduced to hybrid animals and then come up with their own. They choose at least two animals, combine their names into a new name and think about the …
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Gluing by Joke van Leeuwen: Poem with images of Sclera
In this learning resource you will find the poem Lijmen by Joke van Leeuwen. The poem is presented with Sclera icons.
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Code Karts: Step-by-step plan
The step-by-step plan for Code Karts makes it possible to get started with the app independently.
Code Karts introduces you to pre-programming through a series of logic
puzzles presented as a race track. The goal is to find the programming blocks with …Translated by
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Ayoa mind mapping: Step-by-step plan
This app is the first step into the world of mind mapping. The students create their own
creative, visual space and develop language and problem-solving skills.This way you can quickly activate or evaluate prior knowledge after a lesson.
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LeerID Student Desk: Manual for students
On this page you will find the manual with which students can get started with the LeerID Student Desk. The LeerID Student Desk is the student section of LeerID. Here students can log in to manage their account themselves, for example to change …
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Discover Point Meppel
DiscoverPunt Meppel is an initiative of the KindPunt Meppel Foundation and MeesterSander.nl. In the STEM classrooms, children and adults get to work with technology and technology.
You can discover the range and open days on the website.
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Space for Kids
Children discover space on the European Space Agency's children's website.
The games page contains many educational games and games that allow students to discover more about space.
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