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Niels Vleeschouwer's eXpeRiences: Training in VR
Niels Vleeshouwer has been working for Supportsquare in Ghent for about two years. He previously studied educational sciences at Ghent University. He got to know Supportsquare through a teaching assignment, and it appealed to him to work there on …
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Learning Network XR: Overview of projects 2023-2024
In the accompanying document you will find an overview of the XR projects that 25 Flemish schools are working on during the 2023-2024 school year. The projects will be presented at the end of this school year.
For each project they create an …
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Language technology in the editorial office
Generative artificial intelligence such as ChatGPT can assist you in reworking texts, preparing questions or for students to secretly complete homework assignments. But how can you bring these new language technologies into the classroom or even …
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On an Adventure with an AI!
Article about a project that combined the subjects of computer science with modern languages. Students explored a sub-area of the development of artificial intelligence, namely neural language processing .
Images in the teaching materials were created …
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Python in the classroom
Our society is increasingly influenced and controlled by computer systems, apps and algorithms. Countless problems, now and in the future, are solved through those powerful computers. We also feel this digitization at school and in the classroom. …
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Greek and Minecraft: Acropolis Adventure
How do you bring educational technology into the classical languages? Last academic year, my students and I designed teaching materials that did just this! We developed two levels in which students could explore ancient Rome and learn more about …
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ChatGPT in the classroom
Artificial intelligence is a very powerful tool. It can recognize patterns in data like no other. It already determines large parts of our lives, such as how we get news, order food, travel and even date! That the languages would not escape the …
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You can learn from gaming
Interview from Schoolit, with Liesbeth Last about game based learning at school.
Liesbeth studied Theology at the KUL and obtained a master's degree in Islamic theology. She teaches eight hours of religion at the Free Technical Institute in Roeselare …
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Latin and Game Design: Project Nicolai Klimii
Latin and programming seem like opposites that you wouldn't immediately use in the same context. This game project, which is a collaboration between the Educational Master UGent and the Sint-Lievenscollege, proves the opposite. We hope to …
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Keys to Hybrid Education
This article provides tools to motivate students to
to learn, both in a regular class setting and during hybrid education.
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Train your own self-driving car: AI in the classroom
Self-driving vehicles capture our imagination. We see the technology appearing in various forms such as cars and buses, but also in lawnmowers, vacuum cleaners and in the workplace. When we look under the hood at AI technology, those benefits are …
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