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Time visualization: Tool
The D4E1 Timevisualization aid has been developed as a personalized tool to gain insight into:
- what part of the day it is at a certain time,
- which part of the day a certain activity takes place,
- when an action is necessary for activities within a …
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Learning to type blindly: Digital flash cards
Digital flash cards that belong to the Type 10 method.
You always indicate whether the text on the card is correct or incorrect.
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Interactive exercise (4)Teacher -
Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Tangible material -
Test basic ICT knowledge in students
In 2020 we saw our 'active' Chromebooks for the
students double! Couple this with all the efforts that have already been made by the school board and the ICT team, and then you start to wonder: "What does this actually mean for our students?"Translated by
Article (8)ICT co-ordinator -
Learning line media development as a professionalization tool for teachers: Practical example
In this text I try to briefly explain how we started our learning line, how it
process professionalized ourselves and how we want to use this tool to
to professionalise teachers in the field of media.Translated by
ArticleICT co-ordinator -
We are making our very first radio play: Wakelet
In this Wakelet I take you through the process of making a radio play with your class. Each lesson phase is described in detail and supplemented with the necessary material and tips. Photos give you an idea of what it was like in my class.
I wish you …
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Bring the Chimera and AI into your classroom!
Article about a teaching project introducing the Greek hero Bellerophon, his flying horse Pegasus and the terrible Chimaera. Greek myths are thus combined with artistic training and artificial intelligence to bring the fantasy three-headed monster …
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The Power of the Thinking Animals: Executive Functions in Word and Image
The Power of the Thinking Animals is an exciting story for children.
The book tells the story of eleven animals. Each animal represents an executive function. In this way the executive functions are explained and depicted in a playful way. Thanks …
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Tangible material (5)Other -
Artificial Intelligence and Ancient Greek: Project Description
Article about a project developed to bridge the gap between classical languages and modern computer techniques and programming languages, providing an introduction to the world of artificial intelligence and its possibilities, but also its …
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Latin and Game Design: Project Nicolai Klimii
Latin and programming seem like opposites that you wouldn't immediately use in the same context. This game project, which is a collaboration between the Educational Master UGent and the Sint-Lievenscollege, proves the opposite. We hope to …
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Discover Latin with Minecraft
Students discover the language, culture and life of the Romans through a modified Minecraft world.
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Article (3)Teacher, ICT co-ordinator, …