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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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EU Code Week Escaperoom: Eduscape simple
This online escape room was created by the leading teachers of the EU Code Week in Belgium. Ideal as a starter for the EU Code Week in your classroom.
The escape room consists of some fun puzzles that students can solve to get to the end of the escape …
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EU Code Week Escaperoom: Eduscape
This online escape room was created by the leading teachers of the EU Code Week in Belgium. Ideal as a starter for the EU Code Week in your classroom.
The escape room consists of some fun puzzles that students can solve to get to the end of the …
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Interactive exercise (5) -
E-mail footer Codefestival and EU Code Week
Do you also promote the Code Festival and the EU Code Week? Use our email footer in your email signature and put EU Code Week in the spotlight.
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Arcade: Game Console Operation
In Arcade , students explore how game consoles work by looking at evolution and discovering how the data processing process is performed by the hardware. They are introduced to bits and bytes and do extensive research into image processing in …
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Safe on the internet: Learn to recognize phishing
Cybercriminals are becoming increasingly smarter, making phishing, for example, increasingly difficult to recognize. Fortunately, there are some basic rules you can follow and practice your mindfulness. That is why Beego put together a book with …
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Visual Basic: Programming for beginners
An almost 500-page book, with which everyone will be able to learn how to program in Visual Basic in a short time. The programming language is explained in a simple way on the basis of various examples. The book is written in Dutch.
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In Science, Mathematics, Technology: Practical Literature Study
In this practical literature study, the authors are looking for educational approaches that stimulate the interest, motivation, curiosity and self-confidence of girls and boys (8-16 years) for science, engineering and mathematics and which have a …
Tangible materialOrganisation, company, NPO -
Keyboard: Typing
This is an example of a keyboard that can serve as a teaching model to be used in class, or hanging on the wall, etc.
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Image (4)Student (teacher training)