-
Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
Translated by
Tangible material -
Learning line digital literacy: Four posters
The world around us is becoming increasingly complex and digitally driven. Technology is so integrated in our lives that digital skills are indispensable. FutureNL strives for an appropriate connection of educational practice to today's …
Translated by
Downloadable resourceTeacher, ICT co-ordinator, … -
Ziza doesn't want to be a ninja: Two homemade songs with the book
These two songs (consisting of the vocal score with chords) were written for the book Ziza does not want to be a ninja by Marjet Huiberts.
These songs were written on demand and addressed to two different audiences:
- The song …
Translated by
Downloadable resource (4)Teacher -
Natural phenomena: Course and planning of the performance
In this document you will find the course and planning of the performance about natural phenomena, self-made experience theater, made and performed by two teachers within special education and their teacher from the academy within an Art …
Translated by
Downloadable resource (3)Teacher -
Learning path media education: Template
With this spreadsheet you can map which ICT activities are discussed in your class or school. This way you immediately know which ZILL goals are regularly practiced and where there are any gaps.
Translated by
Downloadable resource (20)ICT co-ordinator, System administrator -
Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
Translated by
Downloadable resource (43) -
Kamishibai: Digital storytelling kiosk
The digital storytelling kiosk is a digital kamishibai theater with a touch screen on top of a bookcase.
Ninety-eight stories are shown on screen in twenty-one different languages. Some stories also have a processing activity associated with them. The …
Translated by
Tangible material (7)Teacher -
Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
Translated by
Tangible material (3) -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
Translated by
Tangible material -
James Blunt Gels to create an itinerary
With these tiles on any traffic route can be made for the Disney Botmat. This is mainly practiced spatial awareness.
The intention is to make a certain way the Bee-Bot.
Translated by
Downloadable resource (51)Teacher, ICT co-ordinator, … -
List of Educational Apps
You will find a lot of educational apps on this list. For each app you see the logo, title, brief explanation, cost price, subject and final objectives.
Translated by
Downloadable resource (53)Teacher -
Primary education: Learning outcomes and development goals (2010)
Here you will find the final objectives for primary education and the development goals for kindergarten education version 2010.
Composition and author:
- Agency for Quality Assurance in Education and Training (AKOV)
- Curriculum
Product …
Translated by
Downloadable resource (30)Teacher